Tuesday, 9 May 2017

D1- Realistic Budget


D1- Budgeting

Image result for money The cost of my game will be broken down into sections, with each department gaining some of the budget. For example, the Marketing will receive 44% of the budget, programming will receive 12% of the budget, Art will receive 37%, Manufacturing will receive 2%, debugging will earn 3% and any other department will receive the final 6% divided by how many departments remain.

Image result for destiny game  The budgeting of AAA games often lies between $20 Million and $60 Million and there is very little breakdown information available for AAA games that would allow me to make a more accurate decision about my budget. Based on the idea that Destiny (2014) had a production budget of $140M and Call of Duty: Elite (2011) had a production budget of $50M, I am going to pitch to The Walt Disney Company and Warner Bros a budget of $100M with a contingency of $30 million. This means that Marketing will receive $44M, Programming will receive $12M, Art will receive $37M, Manufacturing will receive $2M, Debugging will receive $3M and any other department will receive $6M divided by how many departments remain.


Source: https://www.quora.com/What-is-the-budget-breakdown-of-AAA-games

No comments:

Post a Comment